preChristmas demo update


hey all,

been a bit under the weather lately so development has slowed but not stopped. here's the quick and dirty:

- sunborn redesign, can walk through doors now

-mobs and raid mobs should now be able to tear apart your base if you give them the chance, and will smash walls to get to you

-pneumatic tubes implemented for connecting storages (woo, easy organization for once)

-MANY playtests of the first two hours, balance changes around that to improve player experience

- some ui improvements, buttons etc,

- more rotation sprites for furniture and workstations

- pickaxes can mine rocks now (finally)

-started working on t2 dungeons/areas

- seed extractor OUT, not you get seeds from eating uncooked fruits, just for free

-npc's should now be able to heal themselves if they have a potion or whatever in their inventory

-new mindsets, mob charge attacks

- workshops changed. you can now have a bunch of stations in the same workshop, which is super convenient

-still working on updating armor sprites so bear with

-auger for deep drilling ores

-simplified npc morale stuff - STILL WORKING ON THAT ONE. its miles from done.

that's about it for now. hopefully should be back soon with way more updates. 

as ever, feel free to leave a comment, join the discord community, donate to help fund the project, and wishlist on steam (links available on game page). Thanks guys!

Files

Endless Vine Build 0.0.26.rar 176 MB
98 days ago

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