Happy new year update


Hey all,

I'll try and keep this short and bullet list-y

Changes since 0.0.27

- New t3 armor sets, weapons

-a lot of internal reworking stuff you'll never notice

-updates to NPC and mob behavior especially regarding unstuck and ranged attacks. npc bows, muskets etc should work fine now (and they keep distance too!)

-fixed some collider bugs causing mobs to act stupid

-balance changes for stats and costs

-worldgeneration itself is totally rewritten. you'll now find only copper ore outdoors, which is good because you're gonna need it

-workshop/room validation tweaks. 

-UI update to look prettier, NPC menu especially is totally different now

-two new mobs, a little bit of work on the T2 zone stuff

-workshops were broken for npcs, should be fixed now.

-gamesave is fixed and consolidated to a single file now, so going forward you shouldnt have to lose any progress to keep your save

woo, that was fun. 

Thanks for reading and I'll keep everyone posted on the latest changes

Files

Endless Vine Build 0.0.28.rar 177 MB
89 days ago
Endless Vine Build 0.0.27.rar 176 MB
93 days ago

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