Devlog 10/29


- save/load game pretty much fully implemented. missing a few odds and ends  but nothing noticeable

-added a bunch of npc clothes, furniture, etc

- touched up the ui 

-lots of work on the npc state machine. they should be much more responsive now but there's a ways to go before its perfect. they can fight, feed themselves, work, follow, and complete expeditions.

- town board got a rework

- face stealers spawn correctly now and do a great job of throwing their faces at you

-NPCs will no longer try to attack through walls or stand around and starve to death

- added a tutorial menu on the crashed airskiff. right click it if you're lost as to what's going on

-map now moves while the player is walking

- industrial workbench in the game, fine dresser, fine end table, 

- balanced and cheapened a lot of the craft material costs

- tree/wall transparency is now controlled by the mouse. hold RMB to see through trees and walls if things ever get too crowded

-strongbronze cuirass and leggings (t3) created and implemented

- a million backend things you're never going to notice 

-pathfinding improvements

that's it for now. hope you guys enjoy the demo. i put a lot of heart into it. i cant say when the full game is going to come out, it's still a ways off. hopefully this demo gives you an idea of what it's all about. feel free to message me with questions, complaints, criticisms, whatever. i'm always interested in feedback

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