Devlog 10/29


- save/load game pretty much fully implemented. missing a few odds and ends  but nothing noticeable

-added a bunch of npc clothes, furniture, etc

- touched up the ui 

-lots of work on the npc state machine. they should be much more responsive now but there's a ways to go before its perfect. they can fight, feed themselves, work, follow, and complete expeditions.

- town board got a rework

- face stealers spawn correctly now and do a great job of throwing their faces at you

-NPCs will no longer try to attack through walls or stand around and starve to death

- added a tutorial menu on the crashed airskiff. right click it if you're lost as to what's going on

-map now moves while the player is walking

- industrial workbench in the game, fine dresser, fine end table, 

- balanced and cheapened a lot of the craft material costs

- tree/wall transparency is now controlled by the mouse. hold RMB to see through trees and walls if things ever get too crowded

-strongbronze cuirass and leggings (t3) created and implemented

- a million backend things you're never going to notice 

-pathfinding improvements

that's it for now. hope you guys enjoy the demo. i put a lot of heart into it. i cant say when the full game is going to come out, it's still a ways off. hopefully this demo gives you an idea of what it's all about. feel free to message me with questions, complaints, criticisms, whatever. i'm always interested in feedback

Get Endless Vine

Leave a comment

Log in with itch.io to leave a comment.